﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public class KeyFrame_WorldObject : IBaseKeyframe
    {
        public Vector3? Position;
        public Vector3? RotationRadians;
        public Vector3? Scale;

        public int Time { get; set; }

        public KeyFrame_WorldObject()
        {
        }
        public KeyFrame_WorldObject(Vector3? position, Vector3? rotation, Vector3? scale, int time)
        {
            Position = position;
            RotationRadians = rotation;
            Scale = scale;
            Time = time;
        }
    }
}
